class SchlonzFlakComboVortex extends MeshEffect; #exec OBJ LOAD FILE=XEffectMat.utx var() Rotator InitialRot; event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(InitialRot); } //PostBeginPlay defaultproperties { InitialRot=(Roll=16384) Lifetime=2.500000 FadeInterp=(OutTime=0.900000) ScaleInterp=(Start=0.400000,Mid=12.000000,End=0.200000,InTime=0.400000,OutTime=0.400000,InStyle=IS_InvExp,OutStyle=IS_InvExp) DrawType=DT_Mesh Mesh=VertMesh'XEffects.ShockVortexMesh' Skins(0)=FinalBlend'XEffectMat.Shock.ShockElecRingFB' bUnlit=True bAlwaysFaceCamera=True }