class SchlonzFlakComboWiggles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Disc mSpawningType=ST_Explode mRegenPause=True mStartParticles=100 mMaxParticles=100 mLifeRange(0)=0.750000 mLifeRange(1)=0.750000 mRegenRange(0)=25.000000 mRegenRange(1)=25.000000 mPosDev=(X=20.000000,Y=20.000000,Z=20.000000) mSpeedRange(0)=800.000000 mSpeedRange(1)=800.000000 mSizeRange(0)=1200.000000 mSizeRange(1)=1200.000000 mColorRange(0)=(B=80,G=100,R=80) mColorRange(1)=(B=120,G=100,R=120) LifeSpan=3.000000 Skins(0)=Texture'XEffectMat.Shock.shock_sparkle' Style=STY_Translucent }