class SchlonzFlakRedeemerExplosion extends Emitter; #exec OBJ LOAD FILE=EpicParticles.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseDirectionAs=PTDU_Forward UseColorScale=True ColorScale(1)=(RelativeTime=0.330000) ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeInEndTime=0.100000 FadeIn=True MaxParticles=40 RespawnDeadParticles=False StartLocationOffset=(Z=-64.000000) MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3' MeshSpawning=PTMS_Linear MeshScaleRange=(Z=(Min=2.000000,Max=2.000000)) UniformMeshScale=False UseRevolution=True RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.800000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) UniformSize=True InitialParticlesPerSecond=4000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Smoke.Smokepuff2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000)) StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000) VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000)) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(1)=(RelativeTime=0.500000) VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=1000.000000,Y=1000.000000,Z=1000.000000)) VelocityScale(3)=(RelativeTime=1.000000) Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Forward UseColorScale=True ColorScale(1)=(RelativeTime=0.330000) ColorScale(2)=(RelativeTime=0.660000,Color=(G=128,R=255,A=190)) ColorScale(3)=(RelativeTime=1.000000) FadeInEndTime=0.100000 FadeIn=True MaxParticles=60 RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=64.000000,Max=128.000000) MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3' MeshScaleRange=(Z=(Min=2.000000,Max=2.000000)) UniformMeshScale=False UseRevolution=True RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000)) SpinParticles=True StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.800000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) UniformSize=True InitialParticlesPerSecond=4000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Smoke.Smokepuff2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000,Max=2.000000) InitialDelayRange=(Min=0.050000,Max=0.050000) StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000)) StartVelocityRadialRange=(Min=1.000000,Max=1.000000) VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000)) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(1)=(RelativeTime=0.500000) VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=-1000.000000,Y=-1000.000000,Z=-1000.000000)) VelocityScale(3)=(RelativeTime=1.000000) Name="SpriteEmitter1" End Object Emitters(1)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseDirectionAs=PTDU_Forward UseColorScale=True ColorScale(1)=(RelativeTime=0.330000,Color=(B=60,G=60,R=60,A=100)) ColorScale(2)=(RelativeTime=0.660000,Color=(B=80,G=80,R=80,A=255)) ColorScale(3)=(RelativeTime=1.000000) FadeInEndTime=0.100000 FadeIn=True MaxParticles=150 RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=128.000000,Max=128.000000) MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3' MeshScaleRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) UniformMeshScale=False UseRevolution=True RevolutionsPerSecondRange=(Z=(Min=0.100000,Max=0.100000)) UseRevolutionScale=True RevolutionScale(0)=(RelativeRevolution=(Z=10.000000)) RevolutionScale(1)=(RelativeTime=1.000000) SpinParticles=True StartSpinRange=(X=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.800000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) UniformSize=True InitialParticlesPerSecond=4000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_AlphaBlend Texture=Texture'EpicParticles.Smoke.Smokepuff' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000,Max=2.000000) InitialDelayRange=(Min=0.100000,Max=0.100000) StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000)) StartVelocityRadialRange=(Min=-0.800000,Max=-1.000000) VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000)) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(1)=(RelativeTime=0.500000) VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=1000.000000,Y=1000.000000,Z=1000.000000)) VelocityScale(3)=(RelativeTime=1.000000,RelativeVelocity=(X=300.000000,Y=300.000000,Z=100.000000)) Name="SpriteEmitter2" End Object Emitters(2)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseDirectionAs=PTDU_Forward UseColorScale=True ColorScale(1)=(RelativeTime=0.330000) ColorScale(2)=(RelativeTime=0.660000,Color=(B=15,G=51,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeInEndTime=0.100000 FadeIn=True MaxParticles=50 RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=64.000000,Max=128.000000) MeshSpawningStaticMesh=StaticMesh'ParticleMeshes.Simple.ParticleSphere3' MeshScaleRange=(X=(Min=1.500000,Max=1.500000),Y=(Min=1.500000,Max=1.500000)) UniformMeshScale=False UseRevolution=True RevolutionsPerSecondRange=(Z=(Min=-0.200000,Max=0.200000)) UseRevolutionScale=True RevolutionScale(0)=(RelativeRevolution=(Z=1.000000)) RevolutionScale(1)=(RelativeTime=1.000000) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.800000,RelativeSize=3.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=6.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) UniformSize=True InitialParticlesPerSecond=4000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Smoke.Smokepuff2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000,Max=2.000000) InitialDelayRange=(Min=0.050000,Max=0.050000) StartVelocityRange=(Z=(Min=-1.000000,Max=1.000000)) StartVelocityRadialRange=(Min=-1.000000,Max=-1.000000) VelocityLossRange=(X=(Max=0.100000),Y=(Max=0.100000)) GetVelocityDirectionFrom=PTVD_AddRadial UseVelocityScale=True VelocityScale(1)=(RelativeTime=0.500000) VelocityScale(2)=(RelativeTime=0.700000,RelativeVelocity=(X=1000.000000,Y=1000.000000,Z=500.000000)) VelocityScale(3)=(RelativeTime=1.000000) Name="SpriteEmitter3" End Object Emitters(3)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter3' Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionRing' UseParticleColor=True UseColorScale=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=56,G=137,R=197)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=7,G=177,R=186)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=1.000000 FadeOut=True FadeInEndTime=0.100000 FadeIn=True MaxParticles=1 RespawnDeadParticles=False StartSpinRange=(Y=(Max=1.000000),Z=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000)) InitialParticlesPerSecond=50000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Smoke.FlameGradient' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.000000,Max=1.000000) Name="MeshEmitter0" End Object Emitters(4)=MeshEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.MeshEmitter0' Begin Object Class=MeshEmitter Name=MeshEmitter1 StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere' RenderTwoSided=True UseParticleColor=True UseColorScale=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=128)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=1.000000 FadeOut=True FadeInEndTime=0.100000 FadeIn=True MaxParticles=1 RespawnDeadParticles=False SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.800000)) UniformSize=True InitialParticlesPerSecond=50000.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_AlphaBlend Texture=Texture'EpicParticles.Smoke.FlameGradient' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.750000,Max=0.750000) InitialDelayRange=(Min=1.500000,Max=1.500000) Name="MeshEmitter1" End Object Emitters(5)=MeshEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.MeshEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 UseColorScale=True ColorScale(0)=(Color=(B=16,G=30,R=158)) ColorScale(1)=(RelativeTime=0.600000,Color=(B=64,G=174,R=255)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=23,G=121,R=187)) ColorScale(3)=(RelativeTime=1.000000) MaxParticles=2 RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.800000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=200.000000,Max=200.000000)) UniformSize=True InitialParticlesPerSecond=50000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Flares.SoftFlare' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.250000,Max=1.250000) InitialDelayRange=(Min=0.800000,Max=0.800000) Name="SpriteEmitter4" End Object Emitters(6)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=True ColorScale(0)=(Color=(B=111,G=172,R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=55,G=100,R=234)) FadeOutStartTime=0.900000 FadeOut=True FadeInEndTime=0.100000 FadeIn=True MaxParticles=2 RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.700000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) UniformSize=True InitialParticlesPerSecond=50000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Flares.BurnFlare1' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) Name="SpriteEmitter5" End Object Emitters(7)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter5' Begin Object Class=SpriteEmitter Name=SpriteEmitter6 UseDirectionAs=PTDU_Right UseColorScale=True ColorScale(0)=(Color=(G=255,R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(G=32,R=253)) FadeOutStartTime=0.600000 FadeOut=True FadeInEndTime=0.200000 FadeIn=True RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=256.000000,Max=256.000000) StartSpinRange=(X=(Min=0.500000,Max=0.500000)) StartSizeRange=(X=(Min=80.000000,Max=80.000000),Y=(Min=40.000000,Max=40.000000)) InitialParticlesPerSecond=100.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Beams.WhiteStreak01aw' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.800000,Max=0.800000) StartVelocityRadialRange=(Min=200.000000,Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial Name="SpriteEmitter6" End Object Emitters(8)=SpriteEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.SpriteEmitter6' Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'ParticleMeshes.Complex.ExplosionSphere' RenderTwoSided=True UseParticleColor=True ColorMultiplierRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000)) FadeOutStartTime=0.750000 FadeOut=True MaxParticles=1 RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(Z=(Min=0.800000,Max=0.800000)) InitialParticlesPerSecond=50000.000000 AutomaticInitialSpawning=False SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.200000,Max=1.200000) Name="MeshEmitter2" End Object Emitters(9)=MeshEmitter'SchlonzUT.SchlonzFlakRedeemerExplosion.MeshEmitter2' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_DumbProxy Style=STY_Masked bDirectional=True }