class SchlonzLinkAltFireBot extends LinkAltFire; function InitEffects() { Super.InitEffects(); if ( FlashEmitter != None ) Weapon.AttachToBone( FlashEmitter, 'tip' ); } // InitEffects function Projectile SpawnProjectile(Vector Start, Rotator Dir) { local LinkProjectile Proj; Start += Vector( Dir ) * 10.0 * LinkGun( Weapon ).Links; Proj = Spawn( class'XWeapons.LinkProjectile',,, Start, Dir ); if ( Proj != None ) { Proj.Links = LinkGun( Weapon ).Links; Proj.LinkAdjust(); } return Proj; } // SpawnProjectile defaultproperties { FireRate=0.180000 AmmoClass=Class'SchlonzUT.SchlonzLinkAmmo' }