class SchlonzShieldComboSphereDark extends MeshEffect; #exec OBJ LOAD FILE=XSchlonzEffectMat.utx event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(RotRand()); } defaultproperties { Lifetime=2.100000 FadeInterp=(InTime=0.150000,OutTime=0.750000) ScaleInterp=(Start=0.100000,Mid=8.000000,InTime=0.300000,OutTime=0.300000,InStyle=IS_InvExp,OutStyle=IS_InvExp) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' Skins(0)=FinalBlend'XSchlonzEffectMat.Shock.ShockMyRingFB' bUnlit=True }