class SchlonzShieldDamTypeRedeemer extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'SchlonzUT.SchlonzShieldGun' DeathString="%o was Shrinked!" FemaleSuicide="%o was Shrinked!" MaleSuicide="%o was Shrinked!" bArmorStops=False bSkeletize=True bKUseOwnDeathVel=True KDeathVel=600.000000 KDeathUpKick=600.000000 }