//============================================================================= // Shield Gun //============================================================================= class SchlonzShieldGun extends ShieldGun; var int ShrinkMode; simulated function PostBeginPlay() { Super.PostBeginPlay(); ShrinkMode = 1; } function byte BestMode() { // Bots don't use the Shrinker... return 0; } defaultproperties { FireModeClass(0)=Class'SchlonzUT.SchlonzShieldFire' FireModeClass(1)=Class'SchlonzUT.SchlonzShieldAltFire' }