class SchlonzShieldShockCombo extends ShockCombo; // var ShockComboFlare Flare; simulated event PostBeginPlay() { Super.PostBeginPlay(); if (Level.NetMode != NM_DedicatedServer) { Spawn(class'SchlonzShieldComboSphereDark'); Spawn(class'SchlonzShieldComboVortex'); Spawn(class'SchlonzShieldComboWiggles'); } } // PostBeginPlay auto simulated state Combo { Begin: Sleep( 0.9 ); if ( Flare != None ) { Flare.mStartParticles = 2; Flare.mRegenRange[0] = 0.0; Flare.mRegenRange[1] = 0.0; Flare.mLifeRange[0] = 0.3; Flare.mLifeRange[1] = 0.3; Flare.mSizeRange[0] = 150; Flare.mSizeRange[1] = 150; Flare.mGrowthRate = -500; Flare.mAttenKa = 0.9; } LightType = LT_None; } // simulated state Combo defaultproperties { }