class SchlonzShockCoreFire extends ShockProjFire; // for bot combos function projectile SpawnProjectile(Vector Start, Rotator Dir) { local Projectile p; local float PlayerSize; // adjust rocket size (huarg huarg) PlayerSize = 1; if( SchlonzXPawnBot( Instigator ) != None ) PlayerSize = SchlonzXPawnBot( Instigator ).PlayerSize; p = Super.SpawnProjectile(Start,Dir); if ( (ShockRifle(Instigator.Weapon) != None) && (p != None) ) ShockRifle(Instigator.Weapon).SetComboTarget(ShockProjectile(P)); if( PlayerSize != 1 ) p.SetDrawScale( PlayerSize ); return p; } defaultproperties { FireAnimRate=0.700000 FireRate=0.700000 ProjectileClass=Class'SchlonzUT.SchlonzShockCore' }