class SchlonzShockRifle extends ShockRifle; defaultproperties { FireModeClass(0)=Class'SchlonzUT.SchlonzShockBeamFire' FireModeClass(1)=Class'SchlonzUT.SchlonzShockCoreFire' PickupClass=Class'SchlonzUT.SchlonzShockRiflePickup' LightRadius=6.000000 Skins(0)=Texture'WeaponSkins.Skins.ShockTex0' Skins(1)=Texture'WeaponSkins.Skins.ShockTex0' Skins(2)=Shader'WeaponSkins.ShockLaser.LaserShader' }