class SchlonzSniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=200 bTryHeadShot=True PickupClass=Class'SchlonzUT.SchlonzSniperAmmoPickup' IconMaterial=Texture'InterfaceContent.HUD.SkinA' IconCoords=(X1=445,Y1=150,X2=544,Y2=224) ItemName="SchlonzSniperAmmo" }