class SchlonzTransRecall extends TransRecall; function Translocate() { /* // beam with flag local CTFFlag flag; flag = CTFFlag(Instigator.PlayerReplicationInfo.HasFlag); Instigator.PlayerReplicationInfo.HasFlag = NONE; Super.Translocate(); Instigator.PlayerReplicationInfo.HasFlag = flag; */ Super.Translocate(); } defaultproperties { }