//============================================================================= // SchlonzMASRocketPack. //============================================================================= class SchlonzMASRocketPack extends ONSMASRocketPack; /* state ProjectileFireMode { function Fire(Controller C) { local ONSMASRocketProjectile R; local float BestAim, BestDist; R = ONSMASRocketProjectile(SpawnProjectile(ProjectileClass, False)); if (R != None) { if (AIController(C) != None) R.HomingTarget = C.Enemy; else { BestAim = LockAim; R.HomingTarget = C.PickTarget(BestAim, BestDist, vector(WeaponFireRotation), WeaponFireLocation, MaxLockRange); } } } } defaultproperties { } */