class SchlonzRaptorBomb extends RedeemerProjectile; //we don't have bots shoot bomber bombs because we'd rather they shoot the bomber itself instead function BeginPlay() { Super(Projectile).BeginPlay(); } function Timer() { } state Dying { function BeginState() { bHidden = true; SetPhysics(PHYS_None); SetCollision(false,false,false); ShakeView(); InitialState = 'Dying'; if ( SmokeTrail != None ) SmokeTrail.Destroy(); } Begin: PlaySound(sound'WeaponSounds.redeemer_explosionsound'); HurtRadius(Damage, DamageRadius*0.500, MyDamageType, MomentumTransfer, Location); Sleep(0.5); HurtRadius(Damage, DamageRadius, MyDamageType, MomentumTransfer, Location); Destroy(); } defaultproperties { Speed=2000.000000 MaxSpeed=2000.000000 ExplosionEffectClass=OnslaughtFull.ONSAutoBomberBombExplosion Damage=600.000000 DamageRadius=660.000000 StaticMesh=VMWeaponsSM.PlayerWeaponsGroup.bomberBomb }