//============================================================================= // SchlonzShitCannon. //============================================================================= class SchlonzShitCannon extends ONSAttackCraftGun; function byte BestMode() { return 0; } function ThrowShit( Controller C ) { /* Vector loc; Rotator rot; spawn( class'XWeapons.BioGlob', self, , loc, rot ); local BioGlob bg; bg = BioGlob( SpawnProjectile( class'XWeapons.BioGlob', False ) ); */ local SchlonzShit bg; bg = SchlonzShit( SpawnProjectile( class'SchlonzUT.SchlonzShit', False ) ); } state ProjectileFireMode { function Fire( Controller C ) { ThrowShit( C ); } function AltFire( Controller C ) { ThrowShit( C ); } } // ProjectileClass=XWeapons.BioGlob defaultproperties { WeaponFireOffset=300.0 DualFireOffset=0.0 FireSoundClass=SoundGroup'WeaponSounds.BioRifle.BioRifleFire' AltFireSoundClass=SoundGroup'WeaponSounds.BioRifle.BioRifleFire' }