class SchlonzSniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=200 InitialAmount=50 bTryHeadShot=True PickupClass=SchlonzUT.SchlonzSniperAmmoPickup IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) ItemName="Sniper Bullets" }