class SchlonzSniperAmmoPickup extends UTAmmoPickup; #exec OBJ LOAD FILE=NewWeaponStatic.usx // StaticMesh=NewWeaponStatic.SniperAmmoM defaultproperties { AmmoAmount=100 InventoryType=SchlonzUT.SchlonzSniperAmmo PickupMessage="You picked up Sniper Ammo." PickupSound=PickupSounds.SniperAmmoPickup PickupForce="SniperAmmoPickup" DrawType=DT_StaticMesh StaticMesh=NewWeaponStatic.ClassicSniperAmmoM PrePivot=(Z=16.000000) CollisionHeight=16.000000 }