//============================================================================= // SchlonzTankTurret. //============================================================================= //class SchlonzTankTurret extends ONSTankSecondaryTurret; class SchlonzTankTurret extends ONSAttackCraftGun; // GunClass=Onslaught.ONSTankSecondaryTurret // GunClass=SchlonzTankTurret /* bInstantRotation=Wahr bInstantFire=Wahr bDoOffsetTrace=Wahr bAmbientFireSound=Wahr bIsRepeatingFF=Wahr Spread=0.010000 TraceRange=15000.000000 ShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=1.000000,Y=1.000000,Z=1.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 AIInfo(0)=(bInstantHit=Wahr,aimerror=750.000000) CullDistance=8000.000000 */ defaultproperties { YawBone="Object01" PitchBone="Object02" PitchUpLimit=12500 PitchDownLimit=59500 WeaponFireAttachmentBone="Object02" WeaponFireOffset=125.000000 DualFireOffset=5.000000 RotationsPerSecond=2.000000 RedSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalRED' BlueSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalBLUE' FireInterval=0.200000 DamageType=Onslaught.DamTypeONSChainGun DamageMin=17 DamageMax=17 Mesh=SkeletalMesh'ONSWeapons-A.TankMachineGun' }