//============================================================================= // SchlonzDamageAmplifier. //============================================================================= class SchlonzDamageAmplifier expands UDamage config(SchlonzUT98); // var() config float DamageAmpFactor; var() float DamageAmpFactor; state Activated { function BeginState() { Super.BeginState(); Pawn(Owner).DamageScaling = DamageAmpFactor; } } defaultproperties { DamageAmpFactor=30.0 Charge=1500 }