//============================================================================= // SchlonzShockMagicRifle. //============================================================================= class SchlonzShockMagicRifle expands ShockRifle; function float RateSelf( out int bUseAltMode ) { local float rating; local int usealtmode; rating = Super.RateSelf( usealtmode ); if( usealtmode != 0 ) { // di sauhoend chogled mer zvell if( FRand() < 0.7 ) { usealtmode = 0; } } bUseAltMode = usealtmode; return rating; } defaultproperties { AltProjectileClass=Class'SchlonzUT98.SchlonzShockMagicProj' }